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Although this remaster allows access to the lower difficulty right away (previously it was unlocked after completing the adventure once), the game was basically already calibrated to a level of challenge that everyone could take, even the less accustomed to the quick-paced logic of the hack’n’slash genre. If at normal or easy difficulty this technique does not prove so essential, just after taking the first steps in the secondary quest that allows the access to the most powerful weapon of the game or after raising the stakes of the challenge by selecting the highest difficulty level, it becomes almost immediately essential to know the pattern of attack of enemies to be able to predict their movements and anticipate them with dodges, counterattacks and quick final blows. Approachable by everyone thanks to its visual effectiveness and easy controls, the Capcom title allows the most virtuous players to master techniques like the Issen: a powerful blow that, regardless of the weapon in use and the energy of the enemy, allows the players to pulverize in one hit any opponent and being rewarded with a larger number of souls.
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Apparently simplistic, Onimusha’s skirmish mechanics offer great satisfaction if executed in the right way. The exploration and memorization of the rooms that make up the mansion in which much of the adventure is set is the key to put an end to the plans of the ominous feudal lord and his monstrous henchmen that said, the real selling feature of the whole experience remains its combat system. The exploration follows the most stringent backtracking formula of the Metroidvania titles, consisting in finding an object that opens a new path or unlocking doors leading to mechanisms etc. Launched at a time when Capcom was trying to distance itself from the slow-paced gameplay found in the first chapters of the Resident Evil saga, Onimusha places more emphasis on the action, still disseminating the whole experience with some short puzzle sequences that could also be ignored. The game is essentially an old school Resident Evil with a Japanese feudal setting players must make their path through swarms of enemies using their enchanted blades and magical techniques while enhancing their arsenal of tools of destruction and restoring their vital energy by collecting colored souls floating on the screen.
#Onimusha warlords pc review series
Returning to the mainstream market after a quick announcement that surprised the long-time players, the first chapter of the series succeeds in the incredible task of remaining a solid title in an era populated by technically far superior exponents, even if it is necessary to close an eye on the understandable flaws of an aged game design with roots well anchored to the 90s.
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The story pushes the two main characters to sharpen their blades against the leathery hide of hordes of demonic enemies with designs inspired by yokai and monstrosity popped out from Japanese mythology. In the lead role of Samanosuke Akechi and his partner, the shinobi Kaede, players are called to face the most classic of the epics following the trope of the “damsel in distress” in the vain hope of being able to cross the sword with the fearsome Oda Nobunaga, portrayed here as a prominent figure that disappears just before the ending (sadly). Published as one of the launch titles of Sony PlayStation 2 after a long gestation as a PsOne game, the classic hack’n’slash adventure clearly based on Resident Evil returns to the scene through a revival operation eagerly requested by the fans after years of petitions and messages spread on social networks. And so Onimusha: Warlords arrives on PS4, Xbox One, Nintendo Switch and PC following the mantra of “minimum efforts for maximum gain.” After blessing its audience with a plethora of collections featuring the adventures of the Blue Bomber and flooding the digital stores of every gaming platform with HD remasters and porting of titles of the Resident Evil series, Capcom is now ready to capitalize on the nostalgia of another IP.